Get the Roblox Ungroup Tool Script Auto Separate Running

If you've been hunting for a roblox ungroup tool script auto separate to finally clean up those cluttered models in Studio, you probably already know how frustrating it is to deal with nested folders. We've all been there: you download a high-quality asset from the Toolbox, only to realize it's buried under fifty different layers of Groups, Folders, and Models. Manually clicking "Ungroup" or hitting Ctrl+U over and over again is a total vibe killer when you're in the middle of a build.

The good news is that you don't have to do it by hand. Using a script to automate the "separate" process is one of those small workflow tweaks that saves an insane amount of time. Whether you're trying to flatten a hierarchy for optimization or you just want to see every part clearly in the explorer, a custom script is the way to go.

Why manual ungrouping is a nightmare

Roblox Studio is great, but its default tools can be a bit rigid. When you have a massive model—like a detailed city building or a complex vehicle—the hierarchy can get messy fast. If you try to ungroup the main model, it usually just reveals ten more sub-models. Then you ungroup those, and you find twenty folders.

This isn't just about being organized; it's about performance and ease of use. Trying to script a door that is nested inside Model > Folder > Group > Hinges > Door is a headache. You want that door part to be accessible. A roblox ungroup tool script auto separate function basically tells the engine: "Take everything inside this mess and just put it on the floor where I can see it."

Writing a simple auto-separate script

You don't need to be a Luau master to get this working. Most of the time, developers run these scripts directly in the Command Bar at the bottom of Roblox Studio. This is better than making a permanent script in your game because it's a "one and done" utility tool.

The logic is pretty straightforward. You want the script to look at a specific object, find every single descendant (not just the direct children), and move them to a new parent—usually the Workspace. Once the items are moved, you delete the empty containers.

A basic snippet to get started

If you select a model in your explorer and run something like this in your command bar, it'll do the heavy lifting for you:

lua local selection = game:GetService("Selection"):Get() for _, obj in pairs(selection) do for _, descendant in pairs(obj:GetDescendants()) do if descendant:IsA("BasePart") or descendant:IsA("MeshPart") then descendant.Parent = workspace end end obj:Destroy() end

This tiny bit of code is the foundation of a roblox ungroup tool script auto separate workflow. It looks at what you've highlighted, grabs every part hidden inside, throws them into the Workspace, and deletes the old folder structure. It's instant and satisfying to watch.

Taking the script a step further

Sometimes, just dumping everything into the Workspace isn't what you want. You might want to keep certain items together or only separate specific classes. For example, maybe you want to keep the "Scripts" where they are but separate all the "Parts."

You can modify the "auto separate" logic to be a bit smarter. Instead of a scorched-earth approach, you can tell the script to only ungroup Folders and Models while leaving things like Unions or specialized Tools alone.

Why the "Auto" part matters

The "auto" aspect of a roblox ungroup tool script auto separate really shines when you're dealing with imports from Blender. Often, when you import a scene, Blender creates a very specific hierarchy that doesn't always translate perfectly to Roblox. If you're importing a whole map, you might have hundreds of meshes that all need to be at the same level for your streaming or collision settings to work right.

Doing this manually would take an hour. Running a script takes half a second. It literally automates the separation process so you can get back to the actual game design.

Creating a dedicated plugin

If you find yourself using this roblox ungroup tool script auto separate logic every single day, it might be worth turning it into a local plugin. That way, you don't have to keep a notepad file open with the code ready to copy-paste.

A plugin allows you to add a button to your Studio toolbar. One click, and boom—everything is separated. It's a bit more work to set up initially, but if you're a serious builder or dev, it's a massive quality-of-life upgrade. You just wrap your command bar code into a plugin:CreateButton function and save it as a .rbxmx file in your local plugins folder.

Common hiccups to look out for

While using a roblox ungroup tool script auto separate script is mostly a dream, there are a few things that can go wrong if you aren't careful.

1. PrimaryPart Issues If you have a model with a PrimaryPart set and you start ripping children out of it via script, you might lose some of your positioning logic if you aren't careful. If your scripts rely on Model:SetPrimaryPartCFrame(), breaking that model apart will obviously break those scripts.

2. Relative Positioning Most of the time, parts stay where they are in world space even when their parent changes. However, if you are using attachments or certain types of constraints, moving things around too fast with a script can sometimes lead to unexpected "explosions" where parts fly off into the void. It's always smart to save a backup of your model before running an automated separation script.

3. The Selection Service If you're running this from the command bar, make sure you're actually using the Selection service. If you hardcode a path like game.Workspace.Model, you'll constantly be editing the script. Using the selection service makes the tool feel like a real part of the Studio UI.

Finding pre-made tools

If you aren't feeling the DIY vibe, there are plenty of builders who have already uploaded their own versions of a roblox ungroup tool script auto separate to the Creator Marketplace. Just search for things like "Hierarchy Flattener" or "Recursive Ungrouper."

Most of these are free, but honestly, knowing how to write the script yourself is better. It gives you the power to tweak it. Maybe one day you want to separate items but keep them inside a specific Folder named "Debris." If you wrote the script, changing that one line of code takes five seconds.

Wrapping it up

At the end of the day, a roblox ungroup tool script auto separate is just a tool to help you stay in the "flow state." Roblox development is fun until it becomes data entry. Clicking through folders is data entry; building a world is creation.

By automating the tedious parts of organization, you give yourself more time to actually playtest and polish your game. If you've got a massive project with thousands of parts, don't kill your wrists with the Ctrl+U shortcut. Throw a quick loop into the command bar, let the engine do the heavy lifting, and keep your workspace clean. It's one of those "pro-dev" habits that separates the beginners from the people who actually get their games finished and published.

Just remember: always keep a "clean" copy of your assets somewhere else before you go running scripts that delete folders and move parts around. Better safe than sorry when it comes to hours of building work!